Digital Heritage

Subareas

Virtual heritage

Studies the application of 3D digitization and visualization technologies to ancient artifacts, monument, and sites, as well as their digital restoration and reconstruction. 3D models are used to simulate list scenarios and their complex interactions with the environment. The typical VH research output may be used in museological and pedagogical settings using VR/AR technologies.

Computational literary studies

Applies computational, digital, and statistical methods to the collection, organization, representation, and analysis of texts and related data sets. Research activities include developing standards and best practices for creating digital scholarly editions, building digital text collections and bibliographic databases, and applying probabilistic models to the analysis of literary texts and other textural expressions.

Digital libraries and archives

Develop machine learning models and intelligent systems to explore and mine massive datasets.

The growth of digital archives over the past two decades has resulted in an enormous volume of archival data digitally available. This has produced an underutilized source of large-scale digital data suitable for interrogation by scholars and practitioners. Linked data, metadata, digitization standards and best practices, digital library systems and interfaces, digital curation, and digital preservation are addressed.

Digital history

Historians' use of modern computer and communication technologies to analyze historical timelines and events in new ways - presenting them in innovative and suggestive forms. Digital tools can be used to research, analyze, and visualize patterns in historical information. This topic covers the history of digital technologies and their impact on society.

AI for digital heritage

The power of AI to identify stylistic patterns in 2D and 3D provides people and organizations studying cultural heritage with interpretive tools. Deep learning strategies with cultural heritage data sets (where tagged data are limited by their uniqueness), automatic metadata extraction, automatic digital restoration, 3D recognition, and modeling.

AR/VR for digital twin environments

By leveraging video game engines, it is now possible to create realistic virtual simulations of real-world environments (digital twins); used to study the origins and computational foundations of intelligence, by raising animals and machines in the same environments and testing their cognitive abilities with the same tasks.

Associated centers, groups, and labs

Associated centers, groups, and labs

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