Ph.D. Informatics - Animal Informatics Track

Design innovative tools for animal care

Animal Informatics uses technology to better understand how animals think and live, improve their health and well-being, and enhance how humans interact with them. This Ph.D. track prepares you for careers in academia, wildlife conservation, research labs, nonprofits, zoos, livestock management, and the pet industry.

You'll focus on five key areas:

  • Maker applications for animals
  • Automated data capture and quality of life analysis
  • Wildlife and poacher tracking
  • Interspecies relationships and education

What you'll learn

The animal informatics track lets you explore how technology can improve the lives of animals and strengthen human-animal relationships. Whether you're interested in the pet industry, zoos, wildlife conservation, therapy animals, or animal cognition, this track offers a new way to make an impact.

As part of the Informatics Ph.D. program, you’ll complete 90 credit hours, including core courses, animal informatics seminars, research rotations, and a chosen Ph.D. minor. You'll build a strong foundation in both informatics and animal-focused research.

Faculty research in ACI

Professor of Informatics, Christina Nipper-Eng talks about her research in Animal Computer Informatics at the Luddy School.

Description of the video:

Professor of Informatics, Christina Nipper-Eng talks about research in Animal Computer Informatics at the Luddy School.
Assistant Professor of Informatics, Patrick Shih talks about his research in Animal Computer Informatics at the Luddy School.

Description of the video:

Assistant Professor of Informatics, Patrick Shih talks about his research in Animal Computer Informatics at the Luddy School.
Professor of Informatics, Justin Woood talks about his research in Animal Computer Informatics at the Luddy School.

Description of the video:

Professor of Informatics, Justin Woood talks about his research in Animal Computer Informatics at the Luddy School.

Track faculty

Christena Nippert-Eng
Track Director

Christena Nippert-Eng

Christena Nippert-Eng is a sociologist and Professor of Informatics at IUB. Her scholarly interests include cognition, culture, gender, privacy, time, space, everyday life, ethnography, user-centered design and, most recently, the social behavior of nonhuman animals, especially the rest of the great apes.

Patrick Shih
Track Director

Patrick Shih

Patrick Shih's research focuses on the study of sociotechnical systems and mechanisms to support health and wellbeing and reduce health disparity of marginalized and underserved populations in rural areas. Specifically, his lab designs, prototypes, and deploys novel personal health informatics devices, interfaces, and platforms to support people with physical, developmental, and mental conditions. He also designs technologies to amplify human and animal capabilities in animal-assisted interventions and to improve animal welfare.

Justin Wood

Justin Wood

Justin Wood’s research aims to link psychology to artificial intelligence with the goal of reverse-engineering the origins of intelligence to build machines that learn like newborn animals. His ultimate goal is to build end-to-end (pixels-to-actions) artificial agents that mimic cognitive development in newborn animals.

Christopher Martin

Christopher Martin

Christopher Flynn Martin is a research scientist at Indianapolis Zoo and affiliate faculty in the Department of Informatics. He conducts studies on animal cognition at the zoo, and runs a consulting business that builds custom electronics and software to enhance animal enrichment, research, and husbandry practices at zoos around the world.

Track guide

Third year

Fall

    • Minor 2 (3 cr)
    • Elective (3 cr)
    • Elective (3 cr)

Spring

    • Minor 3 (3 cr)
    • Elective (3 cr)
    • Elective (3 cr)

Possible electives

  • INFO I527 Mobile and Pervasive Design OR CSCI P535 Pervasive Computing
  • INFO I530 Field Deployments
  • INFO I440/I540: Human-Robot Interaction
  • INFO I543 Interaction Design Methods
  • INFO I544 Experience Design
  • INFO I590 Environmental Policy and Health Design
  • INFO I590 Technology Entrepreneurship
  • INFO I604 Human-Computer Interaction Design Theory
  • INFO I709 Animal and/as Technology

  • INFO I400/I590 Makerspace: Design and Fabrication
  • INFO I440/I540 Human-Robot Interaction
  • INFO I527 Mobile and Pervasive Design OR CSCI P535 Pervasive Computing
  • INFO I549 Advanced Prototyping
  • CSCI P442 Digital Systems OR ENGR E314/E514 Embedded Systems
  • ENGR E537 Rapid Prototyping for Engineers

  • INFO I400 Cross-platform Mobile Programming
  • INFO I527 Mobile and Pervasive Design OR CSCI P535 Pervasive Computing

  • INFO I3014/I590 Intro to Virtual Reality
  • INFO I442/I590 Creating Virtual Assets
  • INFO I443/I590 Building Virtual Worlds
  • INFO I444/I590 Artificial Life in VR
  • CSCI B452 Game Development

  • INFO I422/I590 Data Visualization
  • INFO I526/CSCI P556
  • INFO I601 Introduction to Complex Systems
  • INFO I606 Network Science
  • CSCI B555 Machine Learning
  • CSCI B565 Data Mining
  • ENGR E434/E534 Big Data Applications
  • ENGR E484/E584 Scientific Visualization
  • GEOG G588 Applied Spatial Statistics

  • INFO I440/I540 Huma-Robot Interaction
  • CSCI B551 Elements of AI
  • CSCI B657 Computer Vision
  • BIOL L453 Sensory Ecology
  • BIOL Z460 Animal Behavior

  • GEOG G336/G535 Environmental Remote Sensing
  • GEOG G436/G536 Advanced Remote Sensing
  • GEOG G438/G538 Geographic Information Systems
  • GEOG G439/G539 Advanced Geographic Information Systems
  • GEOG G478/G578 Global Change, Food and Farming Systems
  • GEOG G439/G639 GIS ∓ Environmental Analysis

  • INFO I435/I535 Management, Access and Use of Big and Complex Data
  • ILS Z511 Database Design
  • ILS Z515 Information Architecture
  • ILS Z517 Web Programming
  • ILS Z532 Information Architecture for the Web
  • ILS Z556 Systems Analysis & Design

  • INFO I436/I566 Technology Innovation
  • INFO I438/I568 Technology Entrepreneurship

Recommended minors

Animal Informatics Ph.D. students are encouraged to complete a Ph.D. minor that complements their major studies and fills in any gaps in their animal-, technology-, methods-, or field site-related training, such as (but not limited to):

Animal Behavior, Anthropology, Cognitive Science, Computer Science, Human Dimensions of Global Environmental Change, Environmental Science, Geography, Human Evolutionary Studies, Bioinformatics, Complex Networks and Systems, Human-Computer Interaction, Information Science, Intelligent Systems Engineering, Bioengineering, Computer Engineering, Cyber- Physical Systems, Security Informatics, Global Studies, Human Rights, Computational Linguistics, Inquiry Methodology, Neural Science, Pure and Applied Logic, Psychological and Brain Sciences, Nonprofit Management, Public Management, Regional Economic Development, Urban Affairs, Scientific Computing, Social Science Research Methods, Statistical Science, Sustainable Energy Science, Vision Science, Environmental Health Science, Life Sciences, and, especially for those planning to work in the conservation sphere, minors in various languages and area studies. The Individualized Minor is also an option but note that it must be proposed and approved prior to beginning coursework.

Animal Informatics as a dual major

This track may be a good choice for Ph.D. students considering dual majors in programs such as anthropology, cognitive science, environmental science, and evolution, ecology and behavior. Dual majors require intensive planning and advising. Students should work closely with advisors in any majors under consideration to be sure this option will work within a given timeframe.

Ready to start your journey at Luddy? Take the next step!